EFT - Emerging and Future Technology Overview

Emerging and Future Technology

Introduction

Would you like to use your Android or i-Phone to work through assignments and communicate with your teachers? You can do so now with the cool emerging technologies. This module will introduce you to the latest emerging technologies, share how you can utilize the technology in education, and provide insight on the construction of future technologies.

Essential Question

  • How has technology evolved since the invention of 4th generation computers?
  • How can I utilize emerging technology as a student?
  • How will future technology impact society?

Key Terms

  • Application Service Providers – provide access to software or services for free.
  • Audioblogs - blogs or weblogs that are enriched by audio files.
  • Blockchain - a decentralized and distributed network that is used to record transactions across connected devices as blocks of data that cannot be altered after being recorded.
  • Clickers - also known as Personal Response Systems. Device used by an audience to respond to an instructor's presentation delivered through wireless devices.
  • Edge computing - pushes processing and data to the near edge of the network, which enables timely collection, processing, and analysis of data.
  • Mashups - a website or Web 2.0 application that uses content from more than one source to create a new service.
  • Microcontroller - a small computer on a single metal-oxide-semiconductor integrated circuit chip.
  • Nanotechnology - a field of science whose goal is to control individual atoms and molecules to create computer chips and other devices that are thousands of times smaller than current technologies.
  • Really Simple Syndication (RSS) - a lightweight XML format designed for sharing headlines and other web content.
  • Telepresence - a set of technologies, such as high definition audio, video, and other interactive elements that enable people to feel or appear as if they were present in a location which they are not physically in.
  • Ubiquitous Computing - the possibility of computers being embedded into almost everything and potentially able to communicate.
  • Utility (on demand) computing - the provision of IT services on demand. Users pay for computing or storage resources on an as-needed basis, like the way one pays for utilities.
  • Vlogging - a blog that includes video.
  • Web 2.0 Applications - collaborative and interactive tools that are strictly web-based and are typically free to the user.

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