PCC - Programming: Cross Curricular (Module Overview)

Programming: Cross Curricular

Introduction

PCCoverviewImage.pngThe tools available on the Internet are not in a vacuum and separate from the world around us. Tools can be used to help us learn and combine multiple aspects of learning in interesting modes. Playing a game may teach math, science, other school disciplines, or specialized information that allow us to learn to recognize health issues. Specialized tools on the Internet may help you learn to program and at the same time learn about a topic that you have little knowledge of.

In this module, we will examine items in our programming language that will create reality for a movie, examine and try out collaboration, as well as learn some additional mathematics that can help with interest.   

Essential Questions

  • How can a creative development process affect the creation of computational artifacts?
  • How can computing and the use of computational tools foster creative expression?
  • How can computing extend traditional forms of human expression and experience?
  • How are programs developed to help people, organizations, or society solve problems?
  • How do computer programs implement algorithms?
  • How are programs used for creative expression, to satisfy personal curiosity, or to create new knowledge?
  • How does abstraction make the development of computer programs possible?
  • How do people develop and test computer programs?
  • Which mathematical and logical concepts are fundamental to computer programming?
  • What is collaboration in computer science?

Key Terms

Camera - in a movie, the point of view from which you are seeing the scene.

Compression - to represent the data in as few bits as possible to allow transmission as quickly as possible and to save storage space.

Cross-curricular - the process of learning about multiple topics at the same time.

Digital effect - changes to pictures, sounds, or animation using computer techniques.

Even - a number when divided by 2 has a remainder of 0.

Frequency - a physical phenomenon -- wave vibration that may provide a sound pitch perception.

Image - a picture.

Lossy compression - reconstruction of the original image after data transmission or storage is of inferior quality due to algorithm inaccuracies.

Lossless compression - reconstruction of the original image after data transmission to the same exactness as the original with detailed algorithms.

Modulus - The remainder of a division problem.

Movie - a visual that simulates life actions using automation techniques.

Odd - a number when divided by 2 has a remainder of 1.

Perspective - from the object's point of view.

Pitch - a perception phenomenon -- the degree of highness or lowness of tone caused by the amount of vibration (frequency) creating the sound.

Pixel - smallest portion of a picture image that may be manipulated for color.

Point of view - in movies or pictures, the angle by which you are seeing the scene.

RGB - red, green, blue: the strength of these colors create other colors.

Sound - a hearing component that affects mood, thought, and action.

IMAGE CREATED BY GAVS