AAB - Storyboard Organization (Lesson)
Creating the Narrative
Introduction
Storyboard Concept Illustrated Links to an external site.
We have looked at pseudocode and algorithms, as well as the organization of the internet with the binary code used for the data transfer. The initial transfer of data on the internet was solved with much thought, pseudocode and eventually many algorithms, some of which we have tried and examined. Now let's look at some other techniques used to assist with the organization of programs.
The storyboard is an organization technique that helps us develop the overall plan of what is to be created. This organization method can help us decide what good programming techniques will allow us to develop the purpose, functionality, and overall appearance of our project. This technique allows us to "see" in an overview the large groups of steps to develop the project. The storyboard will allow us to determine where abstractions should be, what we can use over again, and provide a beginning structure for the detail of a project in programming.
With a large project, the storyboard will provide a look at the whole, allowing decisions to be made as to what parts need to be worked on simultaneously by different individuals or small groups to accomplish the task in the timeframe allotted. Being able to disseminate tasks to be accomplished allows a team to work towards the goal. The team approach requires communication on a regular basis with the whole team to create the transitions between the parts of the task so the parts will fit back together easily as the project is accomplished.
Storyboard
A storyboard is a visualization of what is to happen. It is a set of scene organization directions, initial thoughts and concepts, that assist with project development. Our programming projects this semester will involve animation and solving problems with the use of animation techniques. Below is an example of a storyboard. The first scene set with camera action and dialogue, the second the story object appears with further dialogue, and the third scene labeled, S-2 shows how the dragon coming out of the cave will move his wings.
Notice the labeling allowed the background to remain stable, S-2, yet the page, action depiction is allowed to take precedence in S-2 page 2 of 7.
Notice the setting of the scene, S-1, indicates where the focus of the story should be, S-2 1/7 (1 of 7) shows a scene for the dragon coming out of the cave, and S-2, 2/7 shows sketching of the wing action of the dragon.
Movies and other automated items start out exactly like this with a rough picture, rough sketches which might be drawn in paint software, or sketched by hand. These sketches could initially be stick figures, a round circle labeled rock, or three round circles labeled snowman. Items in the scene could be pictures or images that you are using as examples only for the storyboard, to be created by you later. In all cases, the beginning is rough sketches. What is important is that you set the title, scene, tell of action and dialogue. When you are making detailed movies or animations with a company you may need to set timing or other language considerations.
The basics that you will need for your storyboard is a rough sketch, yes, it could be a rectangle or oval standing for a flying saucer (label inside the rectangle or oval). The intent of the storyboard is to map out the scenes, action, and dialogue of your story that you will program.
If you were at a company, you would show the storyboard ideas to those allowing you to proceed. In this way, you gain approval for continuing on to the actual design phase of your product. In this course, you may share storyboards with other students through discussion. Storyboards create dialogue between people that allow further ideas to flow, problems to become known, and solutions to begin being thought of.
Storyboards are not static, but others may be added to address issues and items not initially thought of.
IMAGES GAVS CREATED OR IN PUBLIC DOMAIN AND USED ACCORDING TO TERMS OF USE.