DVM: Overview
Planning Your Game
Introduction
In this module, students will develop a visual model of their game known as a game design document (GDD) storyboard. A well-designed GDD storyboard is an essential tool for creating a successful game. It provides a clear plan, saves time and resources, facilitates communication and collaboration, guides development, and enhances creativity.
Module Lessons Preview
In this module, we will study the following topics:
Introduction and Vocabulary Acquisition: In this lesson, students will be introduced to Game Design Document storyboarding and common GDD storyboarding terminology.
GDD Discussion: Students will review types of storyboards and strategies to optimize the user experience (UX).
Creating a GDD Storyboard: In this lesson, students will reflect on the information shared in this module and the student’s personal gaming experiences/preferences.
Key Terms
Take a moment to write down these key terms and their definitions in your notes. You will be using these terms a lot in this module, so make sure you keep your notes somewhere so that you can easily find them if you need to review them.
- Game Design: The process of creating a game, including the rules, mechanics, objectives, and overall experience.
- Game Design Document (GDD): A document that outlines the key aspects of a game's design, including the story, characters, levels, mechanics, and overall vision.
- Storyboard: A visual plan that outlines the key moments of a story, whether it's a movie, a video game, or even a book.
- Concept Art: Early sketches or drawings that help to visualize the look and feel of a game or its characters.
- Mechanics: The rules and actions that players can take within a game, including movement, combat, puzzles, and more.
- Level Design: The process of creating the individual levels or environments within a game, including the layout, objects, enemies, and challenges.
- Feedback: Information provided by others on the design of a game, including suggestions for improvements or changes.
- Revisions: Changes made to a game's design or storyboard based on feedback or other factors.
- Collaboration: When two or more people work together to achieve a common goal
- Prototype: A preliminary version of a game or game feature, used to test and refine the design.
Practice Activity
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