(SIPC) Modifying, Adding and Reusing Code Lesson
Modifying, Adding and Reusing Code
As you analyze code, you start to understand how to reuse parts of the code and apply them to other programs to create the same behavior. Reusability is the extent to which code can be used in different applications with minimal change. Now that you have analyzed the code in the Space Shooter Game example and Chasing Game example, you will determine the code you need to create additional behaviors in those classes.
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