(CGA) Using Random Lesson
Using Random
Game designers use random techniques so the game will not be the same every time you play. Random allows the program to randomly pick a value from a range of values.
In Greenfoot, the getRandomNumber() method is used to generate random numbers, within a specified range, to create randomly generated behavior.
The method is in the Greenfoot class.
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static int
getRandomNumber (int limit)
Return a random number between o (inclusive) and limit (exclusive).
getRandomNumber
public static int getRandomNumber (int limit)
Return a random number between o (inclusive) and limit (exclusive).
Parameters:
limit An upper limit which the returned random number will be smaller than.
Returns:
A random number within 0 to (limit-1) range.
It is a static method that returns a random number between zero and a parameter limit -1.
Any method used from the Greenfoot class must be called by the class using dot notation.
Dot notation format
- Name of class or object to which the method belongs
- Dot
- Name of method to call
- Parameter list
- Semicolon
Example
Greenfoot.getRandomNumber(30);
The Greenfoot.getRandomNumber(int limit)
This returns a random number between 0 (inclusive) and the limit (exclusive)
Greenfoot.getRandomNumber(30);
This would produce a number from 0 (inclusive) and 30 (exclusive). In other words, it would produce random numbers in the range of 0 to 29.
It can be used in various ways.
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addObject(bird1, Greenfoot.getRandomNumber(820), Greenfoot.getRandomNumber(600));
Add the object somewhere in the world that is 820width by 600 height.
int count = Greenfoot.getRandomNumber(3);
Store a random number in a variable.
setLocation(getX() + Greenfoot.getRandomNumber(820), getY() + Greenfoot.getRandomNumber(600));
Set the location of an object to a random place in the world
turn(Greenfoot.getRandomNumber(270));
Turn an object a random degree
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