(PUDG) Creating a Scenario Lesson
Creating a Scenario
To create a game in Greenfoot, you will need to create a scenario from scratch. The scenario will contain all the source code, sound and images that make up the game.
How to Create a Scenario in Greenfoot
View the video below to learn more.
Syntax Rules for Creating Classes in Java
- Class names start with a capital letter and have no spaces. If the name is two words, use camel case. Capitalize the first letter of each word. FlyingBird
- Class names start with a letter. The symbols _ and $ are the only symbols allowed in the file name. Basic Syntax of a Java Program.
Flying Bird World Assignment
- Create a new scenario called flyingbirdWorld.
- Add the assets from the Flying_World_Assets folder to the images folder in the flyingbirdWorld Greenfoot folder.
- Create the following classes and select the correct images for the class.
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