(TDK) Module Overview - Two Dimensional Kinematics
Two Dimensional Kinematics
Introduction
So do we really only move in one dimension? Not very often. Although there are times we move in a straight line, most of the time we move in two or three dimensions. A car driving up a hill is moving in two dimensions at a time and an airplane that is climbing and turning is moving in three. So how do we describe the motion of these machines? First we must understand the concept of a vector in two dimensions and how to solve for this kind of motion. Then we look at two specific examples of two-dimensional motion, the motion of a projectile and uniform circular motion.
Module Lessons Preview
In this module, we will study the following topics:
- How do I calculate the component of a vector?
- How do I find the resultant of two vectors?
- How do we describe the two-dimensional motion of a projectile?
- What makes uniform circular motion different from projectile motion?
Key Terms
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Centripetal: Directed toward the center.
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Centripetal Acceleration: Acceleration directed perpendicular to the velocity of a moving object that changes the direction of the object, but not the magnitude of the velocity.
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Components: The sides of the right triangle defined when the vector is the hypotenuse of a right triangle with sides along the x and y axis.
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Cross Product: The product of a vector times a vector that results in a vector value.
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Dot Product: The product of a vector times a vector that results in a scalar value.
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Resultant: The vector that is the sum of two or more vectors.
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Projectile: Any object traveling through space (the air) under only the influence of gravity, that is with no acceleration in the horizontal axis and accelerated at 9.80 m/s2 in the negative vertical axis.
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Two-Dimensional Motion: Motion that must be defined as having components in two different axes.
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Scalar: A value that can be completely defined with only a number and a unit.
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Tangential Velocity: The velocity of an object that is in circular motion that is directed at a tangent to the arc of the object's path.
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Uniform Circular Motion: Movement of an object that keeps a constant velocity but travels in a pathway that has a constant radius from a point.
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Vector: A value that must have both a magnitude (number value with a unit) and a direction.
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